[D3D12] Make tiled resources optional - not available on old Intel HD Graphics

This commit is contained in:
Triang3l
2018-10-02 17:10:04 +03:00
parent 9e17bbf016
commit 90f586383a
6 changed files with 65 additions and 70 deletions

View File

@@ -10,8 +10,6 @@
#ifndef XENIA_UI_D3D12_D3D12_API_H_
#define XENIA_UI_D3D12_D3D12_API_H_
#include <gflags/gflags.h>
// This must be included before D3D and DXGI for things like NOMINMAX.
#include "xenia/base/platform_win.h"
@@ -21,6 +19,4 @@
#define XELOGD3D XELOGI
DECLARE_bool(d3d12_tiled_resources);
#endif // XENIA_UI_D3D12_D3D12_API_H_