[D3D12] Make tiled resources optional - not available on old Intel HD Graphics
This commit is contained in:
@@ -10,8 +10,6 @@
|
||||
#ifndef XENIA_UI_D3D12_D3D12_API_H_
|
||||
#define XENIA_UI_D3D12_D3D12_API_H_
|
||||
|
||||
#include <gflags/gflags.h>
|
||||
|
||||
// This must be included before D3D and DXGI for things like NOMINMAX.
|
||||
#include "xenia/base/platform_win.h"
|
||||
|
||||
@@ -21,6 +19,4 @@
|
||||
|
||||
#define XELOGD3D XELOGI
|
||||
|
||||
DECLARE_bool(d3d12_tiled_resources);
|
||||
|
||||
#endif // XENIA_UI_D3D12_D3D12_API_H_
|
||||
|
||||
Reference in New Issue
Block a user