[GPU] Ownership-transfer-based RT cache, 3x3 resolution scaling

The ROV path is also disabled by default because of lower performance
This commit is contained in:
Triang3l
2021-04-26 22:12:09 +03:00
parent 30ea6e3ea3
commit 913e1e949c
362 changed files with 185259 additions and 38291 deletions

View File

@@ -0,0 +1,41 @@
//
// Generated by Microsoft (R) HLSL Shader Compiler 10.1
//
//
// Buffer Definitions:
//
// cbuffer XeClearConstants
// {
//
// uint2 xe_clear_value; // Offset: 0 Size: 8
//
// }
//
//
// Resource Bindings:
//
// Name Type Format Dim ID HLSL Bind Count
// ------------------------------ ---------- ------- ----------- ------- -------------- ------
// XeClearConstants cbuffer NA NA CB0 cb0 1
//
//
//
// Input signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// no Input
//
// Output signature:
//
// Name Index Mask Register SysValue Format Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target 0 xy 0 TARGET uint xy
//
ps_5_1
dcl_globalFlags refactoringAllowed
dcl_constantbuffer CB0[0:0][1], immediateIndexed, space=0
dcl_output o0.xy
mov o0.xy, CB0[0][0].xyxx
ret
// Approximately 2 instruction slots used