[D3D12] Primitive converter cache and strip restart, texture invalidation acquire/release
This commit is contained in:
@@ -384,8 +384,7 @@ class TextureCache {
|
||||
|
||||
// Whether a texture has been invalidated (a watch has been triggered), so
|
||||
// need to try to reload textures, disregarding whether fetch constants have
|
||||
// been changed. A simple notification (texture validity is protected by a
|
||||
// mutex), so memory_order_relaxed is enough.
|
||||
// been changed.
|
||||
std::atomic<bool> texture_invalidated_ = false;
|
||||
|
||||
// Unsupported texture formats used during this frame (for research and
|
||||
|
||||
Reference in New Issue
Block a user