Moving cpu/runtime/ to cpu/.

This commit is contained in:
Ben Vanik
2015-03-24 08:25:58 -07:00
parent 29912f44c0
commit 9281d62106
102 changed files with 394 additions and 771 deletions

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@@ -11,8 +11,7 @@
#include "xenia/emulator.h"
#include "xenia/cpu/processor.h"
#include "xenia/cpu/xenon_thread_state.h"
#include "xenia/cpu/thread_state.h"
using namespace xe;
using namespace xe::apu;

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@@ -13,7 +13,7 @@
#include "xenia/apu/audio_driver.h"
#include "xenia/emulator.h"
#include "xenia/cpu/processor.h"
#include "xenia/cpu/xenon_thread_state.h"
#include "xenia/cpu/thread_state.h"
// As with normal Microsoft, there are like twelve different ways to access
// the audio APIs. Early games use XMA*() methods almost exclusively to touch
@@ -90,7 +90,7 @@ X_STATUS AudioSystem::Setup() {
// Setup worker thread state. This lets us make calls into guest code.
thread_state_ =
new XenonThreadState(emulator_->processor()->runtime(), 0, 16 * 1024, 0);
new ThreadState(emulator_->processor()->runtime(), 0, 0, 16 * 1024, 0);
thread_state_->set_name("Audio Worker");
thread_block_ = (uint32_t)memory()->HeapAlloc(0, 2048, MEMORY_FLAG_ZERO);
thread_state_->context()->r[13] = thread_block_;

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@@ -75,7 +75,7 @@ class AudioSystem {
cpu::Processor* processor_;
std::thread thread_;
cpu::XenonThreadState* thread_state_;
cpu::ThreadState* thread_state_;
uint32_t thread_block_;
std::atomic<bool> running_;