Moving cpu/runtime/ to cpu/.
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75
src/xenia/cpu/debug_info.cc
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75
src/xenia/cpu/debug_info.cc
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/cpu/debug_info.h"
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#include <cstdlib>
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namespace xe {
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namespace cpu {
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DebugInfo::DebugInfo()
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: source_disasm_(nullptr),
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raw_hir_disasm_(nullptr),
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hir_disasm_(nullptr),
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machine_code_disasm_(nullptr),
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source_map_count_(0),
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source_map_(nullptr) {}
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DebugInfo::~DebugInfo() {
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free(source_map_);
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free(source_disasm_);
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free(raw_hir_disasm_);
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free(hir_disasm_);
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free(machine_code_disasm_);
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}
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void DebugInfo::InitializeSourceMap(size_t source_map_count,
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SourceMapEntry* source_map) {
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source_map_count_ = source_map_count;
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source_map_ = source_map;
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// TODO(benvanik): ensure sorted in some way? MC offset?
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}
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SourceMapEntry* DebugInfo::LookupSourceOffset(uint64_t offset) {
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// TODO(benvanik): binary search? We know the list is sorted by code order.
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for (size_t n = 0; n < source_map_count_; n++) {
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auto entry = &source_map_[n];
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if (entry->source_offset == offset) {
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return entry;
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}
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}
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return nullptr;
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}
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SourceMapEntry* DebugInfo::LookupHIROffset(uint64_t offset) {
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// TODO(benvanik): binary search? We know the list is sorted by code order.
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for (size_t n = 0; n < source_map_count_; n++) {
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auto entry = &source_map_[n];
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if (entry->hir_offset >= offset) {
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return entry;
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}
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}
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return nullptr;
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}
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SourceMapEntry* DebugInfo::LookupCodeOffset(uint64_t offset) {
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// TODO(benvanik): binary search? We know the list is sorted by code order.
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for (int64_t n = source_map_count_ - 1; n >= 0; n--) {
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auto entry = &source_map_[n];
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if (entry->code_offset <= offset) {
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return entry;
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}
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}
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return nullptr;
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}
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} // namespace cpu
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} // namespace xe
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