Moving cpu/runtime/ to cpu/.

This commit is contained in:
Ben Vanik
2015-03-24 08:25:58 -07:00
parent 29912f44c0
commit 9281d62106
102 changed files with 394 additions and 771 deletions

146
src/xenia/cpu/instrument.h Normal file
View File

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2014 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_INSTRUMENT_H_
#define XENIA_CPU_INSTRUMENT_H_
#include <cstdint>
namespace xe {
namespace cpu {
class Memory;
class ThreadState;
} // namespace cpu
} // namespace xe
namespace xe {
namespace cpu {
class Function;
class Runtime;
class Instrument {
public:
Instrument(Runtime* runtime);
virtual ~Instrument();
Runtime* runtime() const { return runtime_; }
Memory* memory() const { return memory_; }
bool is_attached() const { return is_attached_; }
virtual bool Attach();
virtual bool Detach();
private:
Runtime* runtime_;
Memory* memory_;
bool is_attached_;
};
class FunctionInstrument : public Instrument {
public:
FunctionInstrument(Runtime* runtime, Function* function);
virtual ~FunctionInstrument() {}
Function* target() const { return target_; }
virtual bool Attach();
virtual bool Detach();
public:
void Enter(ThreadState* thread_state);
void Exit(ThreadState* thread_state);
protected:
class Instance {
public:
Instance(FunctionInstrument* instrument) : instrument_(instrument) {}
virtual ~Instance() {}
FunctionInstrument* instrument() const { return instrument_; }
virtual void OnEnter(ThreadState* thread_state) = 0;
virtual void OnExit(ThreadState* thread_state) = 0;
// TODO(benvanik): utilities:
// Log(...)
// DebugBreak(type)
// GetArg(N)/GetReturn()/SetReturn(V) ?
// CallSelf()
// Call(target_fn/address)
// Return(opt_value)
private:
FunctionInstrument* instrument_;
};
private:
Function* target_;
};
class MemoryInstrument : public Instrument {
public:
MemoryInstrument(Runtime* runtime, uint64_t address, uint64_t end_address);
virtual ~MemoryInstrument() {}
uint64_t address() const { return address_; }
uint64_t end_address() const { return end_address_; }
virtual bool Attach();
virtual bool Detach();
public:
enum AccessType {
ACCESS_READ = (1 << 1),
ACCESS_WRITE = (1 << 2),
};
void Access(ThreadState* thread_state, uint64_t address, AccessType type);
protected:
class Instance {
public:
Instance(MemoryInstrument* instrument) : instrument_(instrument) {}
virtual ~Instance() {}
MemoryInstrument* instrument() const { return instrument_; }
virtual void OnAccess(ThreadState* thread_state, uint64_t address,
AccessType type) = 0;
private:
MemoryInstrument* instrument_;
};
private:
uint64_t address_;
uint64_t end_address_;
};
// ThreadInstrument
// (v Detach())
// ThreadInstrumentInstance:
// instrument()
// v OnCreate(context, state_ptr)
// v OnStart(context, state_ptr)
// v OnResume(context, state_ptr)
// v OnSuspend(context, state_ptr)
// v OnExit(context, state_ptr)
// ModuleInstrument
// (v Detach())
// ModuleInstrumentInstance:
// instrument()
// v OnLoad(context)
// v OnUnload(context)
// // get proc address?
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_INSTRUMENT_H_