[D3D12] Adaptive tessellation of triangle patches

This commit is contained in:
Triang3l
2018-12-29 20:53:41 +03:00
parent 14476e5453
commit 928e46c8b2
29 changed files with 2181 additions and 1507 deletions

View File

@@ -203,7 +203,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(ID3D12GraphicsCommandList* command_list);
void UpdateSystemConstantValues(
bool shared_memory_is_uav, PrimitiveType primitive_type,
Endian index_endian, uint32_t color_mask,
Endian index_endian, uint32_t edge_factor_base, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(ID3D12GraphicsCommandList* command_list,
const D3D12Shader* vertex_shader,