[D3D12] Adaptive tessellation of triangle patches

This commit is contained in:
Triang3l
2018-12-29 20:53:41 +03:00
parent 14476e5453
commit 928e46c8b2
29 changed files with 2181 additions and 1507 deletions

View File

@@ -8,7 +8,7 @@
// {
//
// uint xe_flags; // Offset: 0 Size: 4 [unused]
// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
// uint xe_vertex_index_endian_and_edge_factors;// Offset: 4 Size: 4 [unused]
// int xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]