[D3D12] Adaptive tessellation of triangle patches
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@@ -8,7 +8,7 @@
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// {
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//
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// uint xe_flags; // Offset: 0 Size: 4 [unused]
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// uint xe_vertex_index_endian; // Offset: 4 Size: 4 [unused]
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// uint xe_vertex_index_endian_and_edge_factors;// Offset: 4 Size: 4 [unused]
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// int xe_vertex_base_index; // Offset: 8 Size: 4 [unused]
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// uint xe_pixel_pos_reg; // Offset: 12 Size: 4 [unused]
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// float3 xe_ndc_scale; // Offset: 16 Size: 12 [unused]
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