[D3D12] Adaptive tessellation of triangle patches
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@@ -46,6 +46,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kFetchConstants,
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};
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// Some are referenced in xenos_draw.hlsli - check it too when updating!
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enum : uint32_t {
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kSysFlag_SharedMemoryIsUAV_Shift,
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kSysFlag_XYDividedByW_Shift,
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@@ -275,7 +276,7 @@ class DxbcShaderTranslator : public ShaderTranslator {
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struct SystemConstants {
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// vec4 0
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uint32_t flags;
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uint32_t vertex_index_endian;
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uint32_t vertex_index_endian_and_edge_factors;
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int32_t vertex_base_index;
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uint32_t pixel_pos_reg;
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@@ -534,10 +535,11 @@ class DxbcShaderTranslator : public ShaderTranslator {
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kSysConst_Flags_Index = 0,
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kSysConst_Flags_Vec = 0,
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kSysConst_Flags_Comp = 0,
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kSysConst_VertexIndexEndian_Index = kSysConst_Flags_Index + 1,
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kSysConst_VertexIndexEndian_Vec = kSysConst_Flags_Vec,
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kSysConst_VertexIndexEndian_Comp = 1,
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kSysConst_VertexBaseIndex_Index = kSysConst_VertexIndexEndian_Index + 1,
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kSysConst_VertexIndexEndianAndEdgeFactors_Index = kSysConst_Flags_Index + 1,
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kSysConst_VertexIndexEndianAndEdgeFactors_Vec = kSysConst_Flags_Vec,
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kSysConst_VertexIndexEndianAndEdgeFactors_Comp = 1,
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kSysConst_VertexBaseIndex_Index =
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kSysConst_VertexIndexEndianAndEdgeFactors_Index + 1,
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kSysConst_VertexBaseIndex_Vec = kSysConst_Flags_Vec,
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kSysConst_VertexBaseIndex_Comp = 2,
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kSysConst_PixelPosReg_Index = kSysConst_VertexBaseIndex_Index + 1,
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