[APU] Fix audio crashes during shutdown
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@@ -178,6 +178,25 @@ void AudioSystem::Shutdown() {
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worker_thread_->Wait(0, 0, 0, nullptr);
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worker_thread_.reset();
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}
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// Unregister all active clients to shut down their audio drivers before
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// the semaphores are destroyed with this AudioSystem.
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{
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auto global_lock = global_critical_region_.Acquire();
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for (size_t i = 0; i < kMaximumClientCount; ++i) {
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if (clients_[i].in_use) {
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DestroyDriver(clients_[i].driver);
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if (clients_[i].wrapped_callback_arg) {
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memory()->SystemHeapFree(clients_[i].wrapped_callback_arg);
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}
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clients_[i].driver = nullptr;
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clients_[i].callback = 0;
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clients_[i].callback_arg = 0;
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clients_[i].wrapped_callback_arg = 0;
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clients_[i].in_use = false;
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}
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}
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}
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}
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X_STATUS AudioSystem::RegisterClient(uint32_t callback, uint32_t callback_arg,
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@@ -308,8 +308,13 @@ void XAudio2AudioDriver::Shutdown() {
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template <typename Objects>
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void XAudio2AudioDriver::ShutdownObjects(Objects& objects) {
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// Stop the engine first to ensure no callbacks are in-flight before
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// destroying voices and the callback object.
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if (objects.audio) {
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objects.audio->StopEngine();
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}
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if (objects.pcm_voice) {
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objects.pcm_voice->Stop();
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objects.pcm_voice->DestroyVoice();
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objects.pcm_voice = nullptr;
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}
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@@ -320,7 +325,6 @@ void XAudio2AudioDriver::ShutdownObjects(Objects& objects) {
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}
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if (objects.audio) {
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objects.audio->StopEngine();
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objects.audio->Release();
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objects.audio = nullptr;
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}
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