[D3D12] Place UAV barriers for the EDRAM ROV when layout changes
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@@ -1469,10 +1469,6 @@ bool D3D12CommandProcessor::IssueDraw(PrimitiveType primitive_type,
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}
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}
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if (IsROVUsedForEDRAM()) {
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render_target_cache_->UseEDRAMAsUAV();
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}
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// Actually draw.
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if (indexed) {
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uint32_t index_size = index_buffer_info->format == IndexFormat::kInt32
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