[Vulkan] Transient descriptor pool + other cleanup for future drawing
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@@ -12,6 +12,7 @@
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#include <cstdint>
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#include <deque>
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#include <memory>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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@@ -22,6 +23,7 @@
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#include "xenia/gpu/vulkan/vulkan_shared_memory.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/kernel/kernel_state.h"
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#include "xenia/ui/vulkan/transient_descriptor_pool.h"
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#include "xenia/ui/vulkan/vulkan_context.h"
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namespace xe {
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@@ -162,15 +164,18 @@ class VulkanCommandProcessor : public CommandProcessor {
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std::vector<VkSparseBufferMemoryBindInfo> sparse_buffer_bind_infos_temp_;
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VkPipelineStageFlags sparse_bind_wait_stage_mask_ = 0;
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std::unique_ptr<ui::vulkan::TransientDescriptorPool>
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transient_descriptor_pool_uniform_buffers_;
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// Descriptor set layouts used by different shaders.
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VkDescriptorSetLayout descriptor_set_layout_empty_ = VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ub_fetch_bool_loop_constants_ =
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VkDescriptorSetLayout descriptor_set_layout_fetch_bool_loop_constants_ =
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VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ub_float_constants_vertex_ =
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VkDescriptorSetLayout descriptor_set_layout_float_constants_vertex_ =
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VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ub_float_constants_pixel_ =
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VkDescriptorSetLayout descriptor_set_layout_float_constants_pixel_ =
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VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_ub_system_constants_ =
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VkDescriptorSetLayout descriptor_set_layout_system_constants_ =
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VK_NULL_HANDLE;
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VkDescriptorSetLayout descriptor_set_layout_shared_memory_and_edram_ =
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VK_NULL_HANDLE;
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