[D3D12] Experimental 2x resolution scale

This commit is contained in:
Triang3l
2018-12-06 10:19:07 +03:00
parent 132af3e266
commit 9427667a27
173 changed files with 16680 additions and 4985 deletions

View File

@@ -13,6 +13,7 @@
#include <atomic>
#include <deque>
#include <memory>
#include <string>
#include <unordered_map>
#include "xenia/gpu/command_processor.h"
@@ -128,6 +129,9 @@ class D3D12CommandProcessor : public CommandProcessor {
bool reset_blend_factor = false,
bool reset_stencil_ref = false);
// Returns the text to display in the GPU backend name in the window title.
std::wstring GetWindowTitleText() const;
protected:
bool SetupContext() override;
void ShutdownContext() override;