[D3D12] Experimental 2x resolution scale
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@@ -13,6 +13,7 @@
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#include <atomic>
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#include <deque>
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#include <memory>
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#include <string>
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#include <unordered_map>
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#include "xenia/gpu/command_processor.h"
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@@ -128,6 +129,9 @@ class D3D12CommandProcessor : public CommandProcessor {
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bool reset_blend_factor = false,
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bool reset_stencil_ref = false);
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// Returns the text to display in the GPU backend name in the window title.
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std::wstring GetWindowTitleText() const;
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protected:
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bool SetupContext() override;
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void ShutdownContext() override;
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