[D3D12] Experimental 2x resolution scale

This commit is contained in:
Triang3l
2018-12-06 10:19:07 +03:00
parent 132af3e266
commit 9427667a27
173 changed files with 16680 additions and 4985 deletions

View File

@@ -0,0 +1,18 @@
#include "texture_load.hlsli"
[numthreads(16, 16, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 1 uint guest texel.
[branch] if (any(xe_thread_id >= xe_texture_load_size_blocks)) {
return;
}
uint4 blocks = xe_texture_load_source.Load4(
XeTextureLoadGuestBlockOffsets(xe_thread_id, 4u, 2u).x << 2u);
blocks = XeByteSwap(blocks, xe_texture_load_endianness);
uint block_offset_host = XeTextureHostLinearOffset(
xe_thread_id << uint3(1u, 1u, 0u), xe_texture_load_size_blocks.y << 1u,
xe_texture_load_host_pitch, 4u) + xe_texture_load_host_base;
xe_texture_load_dest.Store2(block_offset_host, blocks.xy);
xe_texture_load_dest.Store2(block_offset_host + xe_texture_load_host_pitch,
blocks.zw);
}