[D3D12] Experimental 2x resolution scale

This commit is contained in:
Triang3l
2018-12-06 10:19:07 +03:00
parent 132af3e266
commit 9427667a27
173 changed files with 16680 additions and 4985 deletions

View File

@@ -5,18 +5,16 @@ RWBuffer<uint> xe_texture_tile_dest : register(u0);
[numthreads(8, 32, 1)]
void main(uint3 xe_thread_id : SV_DispatchThreadID) {
// 1 thread = 4 texels.
uint2 texture_size = (xe_texture_tile_size >> uint2(0u, 16u)) & 0xFFFFu;
uint2 texture_size = XeTextureTileSizeScaled();
uint2 texel_index = xe_thread_id.xy;
texel_index.x <<= 2u;
texel_index.x *= 4u;
[branch] if (any(texel_index >= texture_size)) {
return;
}
uint4 texels = (xe_texture_tile_source.Load(
xe_texture_tile_host_base + texel_index.y * xe_texture_tile_host_pitch +
texel_index.x).xxxx >> uint4(0u, 8u, 16u, 24u)) & 0xFFu;
uint4 texel_addresses = xe_texture_tile_guest_base + XeTextureTiledOffset2D(
((xe_texture_tile_offset >> uint2(0u, 16u)) & 0xFFFFu) + texel_index,
xe_texture_tile_endian_format_guest_pitch >> 9u, 0u);
uint4 texel_addresses = XeTextureTileGuestAddress(texel_index, 0u);
xe_texture_tile_dest[texel_addresses.x] = texels.x;
bool3 texels_inside = uint3(1u, 2u, 3u) + texel_index.x < texture_size.x;
[branch] if (texels_inside.x) {