SPIR-V: Handle conversion of integer vertex input
This commit is contained in:
@@ -126,9 +126,9 @@ class SpirvShaderTranslator : public ShaderTranslator {
|
||||
|
||||
// Types.
|
||||
spv::Id float_type_ = 0, bool_type_ = 0, int_type_ = 0, uint_type_ = 0;
|
||||
spv::Id vec2_uint_type_ = 0;
|
||||
spv::Id vec2_int_type_ = 0, vec2_uint_type_ = 0;
|
||||
spv::Id vec2_float_type_ = 0, vec3_float_type_ = 0, vec4_float_type_ = 0;
|
||||
spv::Id vec4_uint_type_ = 0;
|
||||
spv::Id vec4_int_type_ = 0, vec4_uint_type_ = 0;
|
||||
spv::Id vec2_bool_type_ = 0, vec3_bool_type_ = 0, vec4_bool_type_ = 0;
|
||||
spv::Id image_1d_type_ = 0, image_2d_type_ = 0, image_3d_type_ = 0,
|
||||
image_cube_type_ = 0;
|
||||
|
||||
Reference in New Issue
Block a user