[D3D12] Render target binding

This commit is contained in:
Triang3l
2018-08-10 18:06:21 +03:00
parent c0c0ca263d
commit 952bb91c3f
8 changed files with 551 additions and 162 deletions

View File

@@ -148,7 +148,9 @@ class D3D12CommandProcessor : public CommandProcessor {
bool EndFrame();
void UpdateFixedFunctionState(ID3D12GraphicsCommandList* command_list);
void UpdateSystemConstantValues(Endian index_endian);
void UpdateSystemConstantValues(
Endian index_endian,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(ID3D12GraphicsCommandList* command_list,
const D3D12Shader* vertex_shader,
const D3D12Shader* pixel_shader,