[D3D12] Render target binding

This commit is contained in:
Triang3l
2018-08-10 18:06:21 +03:00
parent c0c0ca263d
commit 952bb91c3f
8 changed files with 551 additions and 162 deletions

View File

@@ -37,6 +37,9 @@ class HlslShaderTranslator : public ShaderTranslator {
// vec4 3
float ssaa_inv_scale[2];
uint32_t pixel_pos_reg;
uint32_t padding_3;
// vec4 4
uint32_t color_output_map[4];
};
struct TextureSRV {