[D3D12] Render target binding
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@@ -37,6 +37,9 @@ class HlslShaderTranslator : public ShaderTranslator {
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// vec4 3
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float ssaa_inv_scale[2];
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uint32_t pixel_pos_reg;
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uint32_t padding_3;
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// vec4 4
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uint32_t color_output_map[4];
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};
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struct TextureSRV {
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