Folding build_tools back into the main repo for simplicity.
This commit is contained in:
162
tools/build/premake
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162
tools/build/premake
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@@ -0,0 +1,162 @@
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#!/usr/bin/env python
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# Copyright 2015 Ben Vanik. All Rights Reserved.
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"""Premake trampoline script.
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"""
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__author__ = 'ben.vanik@gmail.com (Ben Vanik)'
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import os
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import subprocess
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import sys
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self_path = os.path.dirname(os.path.abspath(__file__))
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root_path = os.path.join(self_path, '..', '..')
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premake_path = os.path.join(root_path, 'third_party', 'premake-core')
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def main():
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# First try the freshly-built premake.
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premake5_bin = os.path.join(premake_path, 'bin', 'release', 'premake5')
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if not has_bin(premake5_bin):
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# No fresh build, so fallback to checked in copy (which we may not have).
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premake5_bin = os.path.join(self_path, 'bin', 'premake5')
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if not has_bin(premake5_bin):
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# Still no valid binary, so build it.
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print('premake5 executable not found, attempting build...')
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build_premake()
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premake5_bin = os.path.join(premake_path, 'bin', 'release', 'premake5')
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if not has_bin(premake5_bin):
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# Nope, boned.
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print('ERROR: cannot build premake5 executable.')
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sys.exit(1)
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# Ensure the submodule has been checked out.
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if not os.path.exists(os.path.join(premake_path, 'scripts', 'package.lua')):
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print('third_party/premake-core was not present; run xb setup...')
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sys.exit(1)
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return
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return_code = shell_call([
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premake5_bin,
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'--scripts=%s' % (premake_path),
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] + sys.argv[1:],
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throw_on_error=False)
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sys.exit(return_code)
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def build_premake():
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"""Builds premake from source.
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"""
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cwd = os.getcwd()
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try:
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os.chdir(premake_path)
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if sys.platform == 'darwin':
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shell_call([
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'make',
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'-f', 'Bootstrap.mak',
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'osx',
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])
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elif sys.platform == 'win32':
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# TODO(benvanik): import VS environment.
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shell_call([
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'nmake',
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'-f', 'Bootstrap.mak',
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'windows',
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])
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else:
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shell_call([
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'make',
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'-f', 'Bootstrap.mak',
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'linux',
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])
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finally:
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os.chdir(cwd)
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pass
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def has_bin(bin):
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"""Checks whether the given binary is present.
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"""
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for path in os.environ["PATH"].split(os.pathsep):
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path = path.strip('"')
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exe_file = os.path.join(path, bin)
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if os.path.isfile(exe_file) and os.access(exe_file, os.X_OK):
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return True
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exe_file = exe_file + '.exe'
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if os.path.isfile(exe_file) and os.access(exe_file, os.X_OK):
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return True
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return None
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def shell_call(command, throw_on_error=True, stdout_path=None):
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"""Executes a shell command.
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Args:
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command: Command to execute, as a list of parameters.
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throw_on_error: Whether to throw an error or return the status code.
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stdout_path: File path to write stdout output to.
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Returns:
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If throw_on_error is False the status code of the call will be returned.
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"""
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stdout_file = None
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if stdout_path:
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stdout_file = open(stdout_path, 'w')
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result = 0
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try:
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if throw_on_error:
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result = 1
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subprocess.check_call(command, shell=False, stdout=stdout_file)
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result = 0
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else:
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result = subprocess.call(command, shell=False, stdout=stdout_file)
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finally:
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if stdout_file:
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stdout_file.close()
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return result
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def git_submodule_update():
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"""Runs a full recursive git submodule init and update.
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Older versions of git do not support 'update --init --recursive'. We could
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check and run it on versions that do support it and speed things up a bit.
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"""
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if True:
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shell_call([
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'git',
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'submodule',
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'update',
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'--init',
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'--recursive',
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])
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else:
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shell_call([
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'git',
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'submodule',
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'init',
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])
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shell_call([
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'git',
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'submodule',
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'foreach',
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'--recursive',
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'git',
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'submodule',
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'init',
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])
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shell_call([
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'git',
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'submodule',
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'update',
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'--recursive',
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])
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if __name__ == '__main__':
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main()
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5
tools/build/premake5.lua
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5
tools/build/premake5.lua
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@@ -0,0 +1,5 @@
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include("scripts/build_paths.lua")
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include("scripts/force_compile_as_c.lua")
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include("scripts/force_compile_as_cc.lua")
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include("scripts/platform_files.lua")
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include("scripts/test_suite.lua")
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10
tools/build/scripts/build_paths.lua
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10
tools/build/scripts/build_paths.lua
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@@ -0,0 +1,10 @@
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build_root = "build"
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build_bin = build_root .. "/bin/%{cfg.platform}/%{cfg.buildcfg}"
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build_gen = build_root .. "/gen/%{cfg.platform}/%{cfg.buildcfg}"
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build_obj = build_root .. "/obj/%{cfg.platform}/%{cfg.buildcfg}"
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build_tools = "tools/build"
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build_scripts = build_tools .. "/scripts"
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build_tools_src = build_tools .. "/src"
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platform_suffix = "win"
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28
tools/build/scripts/force_compile_as_c.lua
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28
tools/build/scripts/force_compile_as_c.lua
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@@ -0,0 +1,28 @@
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if premake.override then
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local forced_c_files = {}
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-- Forces all of the given .c and .cc files to be compiled as if they were C.
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function force_compile_as_c(files)
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for _, val in ipairs(files) do
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for _, fname in ipairs(os.matchfiles(val)) do
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table.insert(forced_c_files, path.getabsolute(fname))
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end
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end
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end
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-- for gmake
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premake.override(path, "iscfile", function(base, fname)
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if table.contains(forced_c_files, fname) then
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return true
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else
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return base(fname)
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end
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end)
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-- for msvc
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premake.override(premake.vstudio.vc2010, "additionalCompileOptions", function(base, cfg, condition)
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if cfg.abspath and table.contains(forced_c_files, cfg.abspath) then
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_p(3,'<CompileAs %s>CompileAsC</CompileAs>', condition)
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end
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return base(cfg, condition)
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end)
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end
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28
tools/build/scripts/force_compile_as_cc.lua
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28
tools/build/scripts/force_compile_as_cc.lua
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@@ -0,0 +1,28 @@
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if premake.override then
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local forced_cc_files = {}
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-- Forces all of the given .c files to be compiled as if they were C++.
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function force_compile_as_cc(files)
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for _, val in ipairs(files) do
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for _, fname in ipairs(os.matchfiles(val)) do
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table.insert(forced_cc_files, path.getabsolute(fname))
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end
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end
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end
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-- for gmake
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premake.override(path, "iscfile", function(base, fname)
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if table.contains(forced_cc_files, fname) then
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return false
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else
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return base(fname)
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end
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end)
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-- for msvc
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premake.override(premake.vstudio.vc2010, "additionalCompileOptions", function(base, cfg, condition)
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if cfg.abspath and table.contains(forced_cc_files, cfg.abspath) then
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_p(3,'<CompileAs %s>CompileAsCpp</CompileAs>', condition)
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end
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return base(cfg, condition)
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end)
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end
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41
tools/build/scripts/platform_files.lua
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41
tools/build/scripts/platform_files.lua
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@@ -0,0 +1,41 @@
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include("build_paths.lua")
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include("util.lua")
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local function match_platform_files(base_path, base_match)
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files({
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base_path.."/"..base_match..".h",
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base_path.."/"..base_match..".c",
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base_path.."/"..base_match..".cc",
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})
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removefiles({base_path.."/".."**_main.cc"})
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removefiles({base_path.."/".."**_test.cc"})
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removefiles({base_path.."/".."**_posix.h", base_path.."/".."**_posix.cc"})
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removefiles({base_path.."/".."**_linux.h", base_path.."/".."**_linux.cc"})
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removefiles({base_path.."/".."**_mac.h", base_path.."/".."**_mac.cc"})
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removefiles({base_path.."/".."**_win.h", base_path.."/".."**_win.cc"})
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filter("platforms:Windows")
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files({
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base_path.."/"..base_match.."_win.h",
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base_path.."/"..base_match.."_win.cc",
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})
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filter("platforms:Linux")
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files({
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base_path.."/"..base_match.."_posix.h",
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base_path.."/"..base_match.."_posix.cc",
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base_path.."/"..base_match.."_linux.h",
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base_path.."/"..base_match.."_linux.cc",
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})
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filter({})
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end
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-- Adds all .h and .cc files in the current path that match the current platform
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-- suffix (_win, etc).
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function local_platform_files(base_path)
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match_platform_files(base_path or ".", "*")
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end
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-- Adds all .h and .cc files in the current path and all subpaths that match
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-- the current platform suffix (_win, etc).
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function recursive_platform_files(base_path)
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match_platform_files(base_path or ".", "**")
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end
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75
tools/build/scripts/test_suite.lua
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75
tools/build/scripts/test_suite.lua
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@@ -0,0 +1,75 @@
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include("build_paths.lua")
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include("util.lua")
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newoption({
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trigger = "test-suite-mode",
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description = "Whether to merge all tests in a test_suite into a single project",
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value = "MODE",
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allowed = {
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{ "individual", "One binary per test." },
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{ "combined", "One binary per test suite (default)." },
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},
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})
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local function combined_test_suite(test_suite_name, project_root, base_path, config)
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group("tests")
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project(test_suite_name)
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kind("ConsoleApp")
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language("C++")
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includedirs(merge_arrays(config["includedirs"], {
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project_root.."/"..build_tools,
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project_root.."/"..build_tools_src,
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project_root.."/"..build_tools.."/third_party/catch/include",
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}))
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libdirs(merge_arrays(config["libdirs"], {
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project_root.."/"..build_bin,
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}))
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links(merge_arrays(config["links"], {
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"gflags",
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}))
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files({
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project_root.."/"..build_tools_src.."/test_suite_main.cc",
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base_path.."/**_test.cc",
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})
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end
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local function split_test_suite(test_suite_name, project_root, base_path, config)
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local test_paths = os.matchfiles(base_path.."/**_test.cc")
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for _, file_path in pairs(test_paths) do
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local test_name = file_path:match("(.*).cc")
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group("tests/"..test_suite_name)
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project(test_suite_name.."-"..test_name)
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kind("ConsoleApp")
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language("C++")
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includedirs(merge_arrays(config["includedirs"], {
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project_root.."/"..build_tools,
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project_root.."/"..build_tools_src,
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project_root.."/"..build_tools.."/third_party/catch/include",
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}))
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libdirs(merge_arrays(config["libdirs"], {
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project_root.."/"..build_bin,
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}))
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links(merge_arrays(config["links"], {
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"gflags",
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}))
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files({
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project_root.."/"..build_tools_src.."/test_suite_main.cc",
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file_path,
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})
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end
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end
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-- Defines a test suite binary.
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-- Can either be a single binary with all tests or one binary per test based on
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-- the --test-suite-mode= option.
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function test_suite(
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test_suite_name, -- Project or group name for the entire suite.
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project_root, -- Project root path (with build_tools/ under it).
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base_path, -- Base source path to search for _test.cc files.
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config) -- Include/lib directories and links for binaries.
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if _OPTIONS["test-suite-mode"] == "individual" then
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split_test_suite(test_suite_name, project_root, base_path, config)
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else
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combined_test_suite(test_suite_name, project_root, base_path, config)
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end
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end
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50
tools/build/scripts/util.lua
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50
tools/build/scripts/util.lua
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@@ -0,0 +1,50 @@
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-- Prints a table and all of its contents.
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function print_r(t)
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local print_r_cache={}
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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print(indent.."*"..tostring(t))
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else
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print_r_cache[tostring(t)]=true
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if (type(t)=="table") then
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for pos,val in pairs(t) do
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if (type(val)=="table") then
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print(indent.."["..pos.."] => "..tostring(t).." {")
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sub_print_r(val,indent..string.rep(" ",string.len(pos)+8))
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print(indent..string.rep(" ",string.len(pos)+6).."}")
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elseif (type(val)=="string") then
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print(indent.."["..pos..'] => "'..val..'"')
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else
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print(indent.."["..pos.."] => "..tostring(val))
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end
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end
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else
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print(indent..tostring(t))
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end
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end
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end
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if (type(t)=="table") then
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print(tostring(t).." {")
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sub_print_r(t," ")
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print("}")
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else
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sub_print_r(t," ")
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end
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print()
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end
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-- Merges two tables and returns the resulting table.
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function merge_tables(t1, t2)
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local result = {}
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for k,v in pairs(t1 or {}) do result[k] = v end
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for k,v in pairs(t2 or {}) do result[k] = v end
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return result
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end
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-- Merges to arrays and returns the resulting array.
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function merge_arrays(t1, t2)
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local result = {}
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for k,v in pairs(t1 or {}) do result[#result + 1] = v end
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for k,v in pairs(t2 or {}) do result[#result + 1] = v end
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return result
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end
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53
tools/build/src/test_suite_main.cc
Normal file
53
tools/build/src/test_suite_main.cc
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@@ -0,0 +1,53 @@
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include <gflags/gflags.h>
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#include <codecvt>
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#include <cstring>
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#include <locale>
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#include <string>
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#include <vector>
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#define CATCH_CONFIG_RUNNER
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#include "third_party/catch/include/catch.hpp"
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namespace xe {
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bool has_console_attached() { return true; }
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} // namespace xe
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// Used in console mode apps; automatically picked based on subsystem.
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int main(int argc, wchar_t* argv[]) {
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google::SetUsageMessage(std::string("usage: ..."));
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google::SetVersionString("1.0");
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// Convert all args to narrow, as gflags doesn't support wchar.
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int argca = argc;
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char** argva = (char**)alloca(sizeof(char*) * argca);
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for (int n = 0; n < argca; n++) {
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size_t len = wcslen(argv[n]);
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argva[n] = (char*)alloca(len + 1);
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wcstombs_s(nullptr, argva[n], len + 1, argv[n], _TRUNCATE);
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}
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// Parse flags; this may delete some of them.
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google::ParseCommandLineFlags(&argc, &argva, true);
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#if _WIN32
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// Setup COM on the main thread.
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// NOTE: this may fail if COM has already been initialized - that's OK.
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif // _WIN32
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// Run Catch.
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int result = Catch::Session().run(argc, argva);
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google::ShutDownCommandLineFlags();
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return result;
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}
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Reference in New Issue
Block a user