[VFS] More cleanup in Zarchive loader
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -16,6 +16,8 @@
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#include "xenia/base/mapped_memory.h"
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#include "xenia/vfs/device.h"
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#include "third_party/zarchive/include/zarchive/zarchivereader.h"
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namespace xe {
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namespace vfs {
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@@ -40,14 +42,16 @@ class DiscZarchiveDevice : public Device {
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uint32_t sectors_per_allocation_unit() const override { return 1; }
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uint32_t bytes_per_sector() const override { return 0x200; }
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ZArchiveReader* reader() const { return reader_.get(); }
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private:
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bool ReadAllEntries(void* opaque, const std::string& path,
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DiscZarchiveEntry* node, DiscZarchiveEntry* parent);
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bool ReadAllEntries(const std::string& path, DiscZarchiveEntry* node,
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DiscZarchiveEntry* parent);
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std::string name_;
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std::filesystem::path host_path_;
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std::unique_ptr<Entry> root_entry_;
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void* opaque_;
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std::unique_ptr<ZArchiveReader> reader_;
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};
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} // namespace vfs
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