[VFS] More cleanup in Zarchive loader
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2023 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -23,14 +23,12 @@ class DiscZarchiveDevice;
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class DiscZarchiveEntry : public Entry {
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public:
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DiscZarchiveEntry(Device* device, Entry* parent, const std::string_view path,
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void* opaque);
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DiscZarchiveEntry(Device* device, Entry* parent, const std::string_view path);
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~DiscZarchiveEntry() override;
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static std::unique_ptr<DiscZarchiveEntry> Create(Device* device,
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Entry* parent,
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const std::string_view name,
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void* opaque);
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const std::string_view name);
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MappedMemory* mmap() const { return nullptr; }
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size_t data_offset() const { return data_offset_; }
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@@ -47,7 +45,6 @@ class DiscZarchiveEntry : public Entry {
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friend class DiscZarchiveDevice;
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friend class DiscZarchiveFile;
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void* opaque_;
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uint32_t handle_;
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size_t data_offset_;
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size_t data_size_;
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