[GPU/WGF] Bind EDRAM to resolve dumping via ByteAddressBuffer
Simplifies binding by eliminating the need to switch between 32-bit and 64-bit views, and makes it possible to bind the EDRAM via a root descriptor on Direct3D 12.
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@@ -611,7 +611,7 @@ class D3D12RenderTargetCache final : public RenderTargetCache {
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// May be different for different sources.
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kDumpRootParameterColorPitches = kDumpRootParameterSource + 1,
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// Only changed between 32bpp and 64bpp.
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// Not changed.
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kDumpRootParameterColorEdram,
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kDumpRootParameterColorCount,
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