Rearranging code a bit to keep things cleaner.

This commit is contained in:
Ben Vanik
2013-01-21 10:58:52 -08:00
parent b91d550ef1
commit 95a8be078b
10 changed files with 281 additions and 233 deletions

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_CODEGEN_FUNCTION_GENERATOR_H_
#define XENIA_CPU_CODEGEN_FUNCTION_GENERATOR_H_
#include <llvm/IR/Attributes.h>
#include <llvm/IR/DataLayout.h>
#include <llvm/IR/DerivedTypes.h>
#include <llvm/IR/IRBuilder.h>
#include <llvm/IR/LLVMContext.h>
#include <llvm/IR/Module.h>
#include <xenia/cpu/sdb.h>
#include <xenia/cpu/ppc/instr.h>
namespace xe {
namespace cpu {
namespace codegen {
class FunctionGenerator {
public:
FunctionGenerator(xe_memory_ref memory, sdb::FunctionSymbol* fn,
llvm::LLVMContext* context, llvm::Module* gen_module,
llvm::Function* gen_fn);
~FunctionGenerator();
sdb::FunctionSymbol* fn();
llvm::LLVMContext* context();
llvm::Module* gen_module();
llvm::Function* gen_fn();
void GenerateBasicBlocks();
llvm::BasicBlock* GetBasicBlock(uint32_t address);
llvm::Function* GetFunction(uint32_t addr);
llvm::Value* cia_value();
void FlushRegisters();
llvm::Value* xer_value();
void update_xer_value(llvm::Value* value);
llvm::Value* lr_value();
void update_lr_value(llvm::Value* value);
llvm::Value* ctr_value();
void update_ctr_value(llvm::Value* value);
llvm::Value* cr_value(uint32_t n);
void update_cr_value(uint32_t n, llvm::Value* value);
llvm::Value* gpr_value(uint32_t n);
void update_gpr_value(uint32_t n, llvm::Value* value);
llvm::Value* memory_addr(uint32_t addr);
llvm::Value* read_memory(llvm::Value* addr, uint32_t size, bool extend);
void write_memory(llvm::Value* addr, uint32_t size, llvm::Value* value);
private:
void GenerateBasicBlock(sdb::FunctionBlock* block, llvm::BasicBlock* bb);
xe_memory_ref memory_;
sdb::FunctionSymbol* fn_;
llvm::LLVMContext* context_;
llvm::Module* gen_module_;
llvm::Function* gen_fn_;
llvm::IRBuilder<>* builder_;
std::map<uint32_t, llvm::BasicBlock*> bbs_;
// Address of the instruction being generated.
uint32_t cia_;
struct {
llvm::Value* xer;
llvm::Value* lr;
llvm::Value* ctr;
llvm::Value* cr[4];
llvm::Value* gpr[32];
} values_;
};
} // namespace codegen
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_CODEGEN_FUNCTION_GENERATOR_H_

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/**
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
#ifndef XENIA_CPU_CODEGEN_MODULE_GENERATOR_H_
#define XENIA_CPU_CODEGEN_MODULE_GENERATOR_H_
#include <xenia/cpu/sdb.h>
#include <xenia/core/memory.h>
#include <xenia/kernel/export.h>
#include <xenia/kernel/user_module.h>
namespace llvm {
class LLVMContext;
class Module;
class FunctionType;
class Function;
class DIBuilder;
class MDNode;
}
namespace xe {
namespace cpu {
namespace codegen {
class ModuleGenerator {
public:
ModuleGenerator(
xe_memory_ref memory, kernel::ExportResolver* export_resolver,
kernel::UserModule* module, sdb::SymbolDatabase* sdb,
llvm::LLVMContext* context, llvm::Module* gen_module);
~ModuleGenerator();
int Generate();
private:
class CodegenFunction {
public:
sdb::FunctionSymbol* symbol;
llvm::FunctionType* function_type;
llvm::Function* function;
};
CodegenFunction* GetCodegenFunction(uint32_t address);
void AddImports();
void AddMissingImport(sdb::FunctionSymbol* fn);
void AddPresentImport(sdb::FunctionSymbol* fn);
void PrepareFunction(sdb::FunctionSymbol* fn);
void BuildFunction(CodegenFunction* cgf);
void OptimizeFunction(llvm::Module* m, llvm::Function* fn);
xe_memory_ref memory_;
kernel::ExportResolver* export_resolver_;
kernel::UserModule* module_;
sdb::SymbolDatabase* sdb_;
llvm::LLVMContext* context_;
llvm::Module* gen_module_;
llvm::DIBuilder* di_builder_;
llvm::MDNode* cu_;
std::map<uint32_t, CodegenFunction*> functions_;
};
} // namespace codegen
} // namespace cpu
} // namespace xe
#endif // XENIA_CPU_CODEGEN_MODULE_GENERATOR_H_