Massively disgusting and incomplete shader translator.
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@@ -55,15 +55,12 @@ void NopGraphicsDriver::SetShader(
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type, p, length);
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// Disassemble.
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char* source = shader->Disassemble();
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const char* source = shader->disasm_src();
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if (!source) {
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source = "<failed to disassemble>";
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}
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XELOGGPU("NOP: set shader %d at %0.8X (%db):\n%s",
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type, address, length, source);
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if (source) {
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xe_free(source);
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}
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}
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void NopGraphicsDriver::DrawIndexAuto(
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