Skeleton leaky hacky hardcoded pipeline setup.
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@@ -66,6 +66,9 @@ class VulkanCommandProcessor : public CommandProcessor {
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bool IssueDraw(PrimitiveType primitive_type, uint32_t index_count,
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IndexBufferInfo* index_buffer_info) override;
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bool PopulateConstants(VkCommandBuffer command_buffer,
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VulkanShader* vertex_shader,
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VulkanShader* pixel_shader);
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bool PopulateIndexBuffer(VkCommandBuffer command_buffer,
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IndexBufferInfo* index_buffer_info);
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bool PopulateVertexBuffers(VkCommandBuffer command_buffer,
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