[Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare - Forward failure of `CreateSemaphore` to guests because it is more easy to trigger with invalid initial parameters.
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -91,6 +91,7 @@ class Win32Socket : public Socket {
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// notifications.
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// Set true to start so we'll force a query of the socket on first run.
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event_ = xe::threading::Event::CreateManualResetEvent(true);
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assert_not_null(event_);
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WSAEventSelect(socket_, event_->native_handle(), FD_READ | FD_CLOSE);
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// Keepalive for a looong time, as we may be paused by the debugger/etc.
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@@ -279,6 +280,7 @@ class Win32SocketServer : public SocketServer {
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accept_callback_(std::move(client));
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}
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});
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assert_not_null(accept_thread_);
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return true;
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}
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