[Base] Check success of sync primitive creation
- Mainly use `assert`s, since failure is very rare - Forward failure of `CreateSemaphore` to guests because it is more easy to trigger with invalid initial parameters.
This commit is contained in:
@@ -590,7 +590,13 @@ dword_result_t NtCreateSemaphore_entry(lpdword_t handle_ptr,
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}
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auto sem = object_ref<XSemaphore>(new XSemaphore(kernel_state()));
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sem->Initialize((int32_t)count, (int32_t)limit);
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if (!sem->Initialize((int32_t)count, (int32_t)limit)) {
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if (handle_ptr) {
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*handle_ptr = 0;
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}
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sem->ReleaseHandle();
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return X_STATUS_INVALID_PARAMETER;
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}
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// obj_attributes may have a name inside of it, if != NULL.
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if (obj_attributes_ptr) {
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -30,6 +30,7 @@ void XEvent::Initialize(bool manual_reset, bool initial_state) {
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} else {
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event_ = xe::threading::Event::CreateAutoResetEvent(initial_state);
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}
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assert_not_null(event_);
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}
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void XEvent::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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@@ -53,6 +54,7 @@ void XEvent::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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} else {
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event_ = xe::threading::Event::CreateAutoResetEvent(initial_state);
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}
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assert_not_null(event_);
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}
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int32_t XEvent::Set(uint32_t priority_increment, bool wait) {
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@@ -112,6 +114,7 @@ object_ref<XEvent> XEvent::Restore(KernelState* kernel_state,
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} else {
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evt->event_ = xe::threading::Event::CreateAutoResetEvent(false);
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}
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assert_not_null(evt->event_);
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if (signaled) {
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evt->event_->Set();
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -26,10 +26,12 @@ XFile::XFile(KernelState* kernel_state, vfs::File* file, bool synchronous)
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file_(file),
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is_synchronous_(synchronous) {
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async_event_ = threading::Event::CreateAutoResetEvent(false);
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assert_not_null(async_event_);
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}
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XFile::XFile() : XObject(kObjectType) {
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async_event_ = threading::Event::CreateAutoResetEvent(false);
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assert_not_null(async_event_);
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}
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XFile::~XFile() {
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -15,6 +15,7 @@ namespace kernel {
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XIOCompletion::XIOCompletion(KernelState* kernel_state)
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: XObject(kernel_state, kObjectType) {
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notification_semaphore_ = threading::Semaphore::Create(0, kMaxNotifications);
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assert_not_null(notification_semaphore_);
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}
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XIOCompletion::~XIOCompletion() = default;
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -28,6 +28,7 @@ void XMutant::Initialize(bool initial_owner) {
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assert_false(mutant_);
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mutant_ = xe::threading::Mutant::Create(initial_owner);
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assert_not_null(mutant_);
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}
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void XMutant::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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@@ -2,13 +2,14 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#include "xenia/kernel/xnotifylistener.h"
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#include "xenia/base/assert.h"
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#include "xenia/base/byte_stream.h"
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#include "xenia/base/logging.h"
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#include "xenia/kernel/kernel_state.h"
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@@ -25,6 +26,7 @@ void XNotifyListener::Initialize(uint64_t mask, uint32_t max_version) {
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assert_false(wait_handle_);
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wait_handle_ = xe::threading::Event::CreateManualResetEvent(false);
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assert_not_null(wait_handle_);
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mask_ = mask;
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max_version_ = max_version;
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -410,7 +410,9 @@ object_ref<XObject> XObject::GetNativeObject(KernelState* kernel_state,
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case 5: // SemaphoreObject
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{
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auto sem = new XSemaphore(kernel_state);
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sem->InitializeNative(native_ptr, header);
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auto success = sem->InitializeNative(native_ptr, header);
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// Can't report failure to the guest at late initialization:
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assert_true(success);
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object = sem;
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} break;
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case 3: // ProcessObject
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -20,22 +20,24 @@ XSemaphore::XSemaphore(KernelState* kernel_state)
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XSemaphore::~XSemaphore() = default;
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void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
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bool XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
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assert_false(semaphore_);
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CreateNative(sizeof(X_KSEMAPHORE));
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maximum_count_ = maximum_count;
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semaphore_ = xe::threading::Semaphore::Create(initial_count, maximum_count);
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return !!semaphore_;
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}
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void XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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bool XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
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assert_false(semaphore_);
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auto semaphore = reinterpret_cast<X_KSEMAPHORE*>(native_ptr);
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maximum_count_ = semaphore->limit;
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semaphore_ = xe::threading::Semaphore::Create(semaphore->header.signal_state,
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semaphore->limit);
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return !!semaphore_;
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}
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int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) {
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@@ -85,6 +87,7 @@ object_ref<XSemaphore> XSemaphore::Restore(KernelState* kernel_state,
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sem->semaphore_ =
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threading::Semaphore::Create(free_count, sem->maximum_count_);
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assert_not_null(sem->semaphore_);
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return object_ref<XSemaphore>(sem);
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}
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -30,8 +30,9 @@ class XSemaphore : public XObject {
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explicit XSemaphore(KernelState* kernel_state);
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~XSemaphore() override;
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void Initialize(int32_t initial_count, int32_t maximum_count);
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void InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header);
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[[nodiscard]] bool Initialize(int32_t initial_count, int32_t maximum_count);
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[[nodiscard]] bool InitializeNative(void* native_ptr,
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X_DISPATCH_HEADER* header);
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int32_t ReleaseSemaphore(int32_t release_count);
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2020 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -1057,6 +1057,7 @@ object_ref<XThread> XThread::Restore(KernelState* kernel_state,
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// Release the self-reference to the thread.
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thread->ReleaseHandle();
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});
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assert_not_null(thread->thread_);
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// Notify processor we were recreated.
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thread->emulator()->processor()->OnThreadCreated(
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@@ -2,7 +2,7 @@
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2013 Ben Vanik. All rights reserved. *
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* Copyright 2022 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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@@ -35,6 +35,7 @@ void XTimer::Initialize(uint32_t timer_type) {
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assert_always();
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break;
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}
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assert_not_null(timer_);
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}
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X_STATUS XTimer::SetTimer(int64_t due_time, uint32_t period_ms,
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