[Base] Check success of sync primitive creation

- Mainly use `assert`s, since failure is very rare
- Forward failure of `CreateSemaphore` to guests because it is more easy
  to trigger with invalid initial parameters.
This commit is contained in:
Joel Linn
2022-02-24 22:37:32 +01:00
committed by Rick Gibbed
parent 6bd1279fc0
commit 986dcf4f65
21 changed files with 96 additions and 26 deletions

View File

@@ -2,7 +2,7 @@
******************************************************************************
* Xenia : Xbox 360 Emulator Research Project *
******************************************************************************
* Copyright 2013 Ben Vanik. All rights reserved. *
* Copyright 2022 Ben Vanik. All rights reserved. *
* Released under the BSD license - see LICENSE in the root for more details. *
******************************************************************************
*/
@@ -20,22 +20,24 @@ XSemaphore::XSemaphore(KernelState* kernel_state)
XSemaphore::~XSemaphore() = default;
void XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
bool XSemaphore::Initialize(int32_t initial_count, int32_t maximum_count) {
assert_false(semaphore_);
CreateNative(sizeof(X_KSEMAPHORE));
maximum_count_ = maximum_count;
semaphore_ = xe::threading::Semaphore::Create(initial_count, maximum_count);
return !!semaphore_;
}
void XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
bool XSemaphore::InitializeNative(void* native_ptr, X_DISPATCH_HEADER* header) {
assert_false(semaphore_);
auto semaphore = reinterpret_cast<X_KSEMAPHORE*>(native_ptr);
maximum_count_ = semaphore->limit;
semaphore_ = xe::threading::Semaphore::Create(semaphore->header.signal_state,
semaphore->limit);
return !!semaphore_;
}
int32_t XSemaphore::ReleaseSemaphore(int32_t release_count) {
@@ -85,6 +87,7 @@ object_ref<XSemaphore> XSemaphore::Restore(KernelState* kernel_state,
sem->semaphore_ =
threading::Semaphore::Create(free_count, sem->maximum_count_);
assert_not_null(sem->semaphore_);
return object_ref<XSemaphore>(sem);
}