CircularBuffer: Allow users to bind their own memory to our buffer.
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@@ -28,11 +28,17 @@ constexpr VkDeviceSize kConstantRegisterUniformRange =
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BufferCache::BufferCache(RegisterFile* register_file,
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ui::vulkan::VulkanDevice* device, size_t capacity)
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: register_file_(register_file), device_(*device) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(device);
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if (!transient_buffer_->Initialize(capacity,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT)) {
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transient_buffer_ = std::make_unique<ui::vulkan::CircularBuffer>(
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device,
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_INDEX_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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capacity);
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VkMemoryRequirements pool_reqs;
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transient_buffer_->GetBufferMemoryRequirements(&pool_reqs);
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gpu_memory_pool_ = device->AllocateMemory(pool_reqs);
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if (!transient_buffer_->Initialize(gpu_memory_pool_, 0)) {
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assert_always();
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}
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@@ -134,6 +140,10 @@ BufferCache::~BufferCache() {
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vkDestroyDescriptorSetLayout(device_, descriptor_set_layout_, nullptr);
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vkDestroyDescriptorPool(device_, descriptor_pool_, nullptr);
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transient_buffer_->Shutdown();
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if (gpu_memory_pool_) {
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vkFreeMemory(device_, gpu_memory_pool_, nullptr);
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}
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}
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std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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@@ -221,8 +231,6 @@ std::pair<VkDeviceSize, VkDeviceSize> BufferCache::UploadConstantRegisters(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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const void* source_ptr, size_t source_length, IndexFormat format,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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// TODO(benvanik): check cache.
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@@ -249,8 +257,6 @@ std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadIndexBuffer(
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std::pair<VkBuffer, VkDeviceSize> BufferCache::UploadVertexBuffer(
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const void* source_ptr, size_t source_length, Endian endian,
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std::shared_ptr<ui::vulkan::Fence> fence) {
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// TODO(benvanik): check cache.
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// Allocate space in the buffer for our data.
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auto offset = AllocateTransientData(source_length, fence);
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if (offset == VK_WHOLE_SIZE) {
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@@ -324,7 +330,7 @@ void BufferCache::InvalidateCache() {
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}
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void BufferCache::ClearCache() {
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// TODO(benvanik): caching.
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transient_cache_.clear();
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}
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void BufferCache::Scavenge() { transient_buffer_->Scavenge(); }
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