CircularBuffer: Allow users to bind their own memory to our buffer.

This commit is contained in:
Dr. Chat
2016-08-01 16:30:28 -05:00
parent 22794902f3
commit 99090e0a22
5 changed files with 86 additions and 27 deletions

View File

@@ -19,13 +19,10 @@ namespace xe {
namespace ui {
namespace vulkan {
CircularBuffer::CircularBuffer(VulkanDevice* device) : device_(device) {}
CircularBuffer::~CircularBuffer() { Shutdown(); }
bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
VkDeviceSize alignment) {
CircularBuffer::CircularBuffer(VulkanDevice* device, VkBufferUsageFlags usage,
VkDeviceSize capacity, VkDeviceSize alignment)
: device_(device), capacity_(capacity) {
VkResult status = VK_SUCCESS;
capacity = xe::round_up(capacity, alignment);
// Create our internal buffer.
VkBufferCreateInfo buffer_info;
@@ -40,15 +37,52 @@ bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
status = vkCreateBuffer(*device_, &buffer_info, nullptr, &gpu_buffer_);
CheckResult(status, "vkCreateBuffer");
if (status != VK_SUCCESS) {
assert_always();
}
VkMemoryRequirements reqs;
vkGetBufferMemoryRequirements(*device_, gpu_buffer_, &reqs);
alignment_ = reqs.alignment;
}
CircularBuffer::~CircularBuffer() { Shutdown(); }
bool CircularBuffer::Initialize(VkDeviceMemory memory, VkDeviceSize offset) {
assert_true(offset % alignment_ == 0);
gpu_memory_ = memory;
gpu_base_ = offset;
VkResult status = VK_SUCCESS;
// Bind the buffer to its backing memory.
status = vkBindBufferMemory(*device_, gpu_buffer_, gpu_memory_, gpu_base_);
CheckResult(status, "vkBindBufferMemory");
if (status != VK_SUCCESS) {
XELOGE("CircularBuffer::Initialize - Failed to bind memory!");
Shutdown();
return false;
}
// Map the memory so we can access it.
status = vkMapMemory(*device_, gpu_memory_, gpu_base_, capacity_, 0,
reinterpret_cast<void**>(&host_base_));
CheckResult(status, "vkMapMemory");
if (status != VK_SUCCESS) {
XELOGE("CircularBuffer::Initialize - Failed to map memory!");
Shutdown();
return false;
}
return true;
}
bool CircularBuffer::Initialize() {
VkResult status = VK_SUCCESS;
VkMemoryRequirements reqs;
vkGetBufferMemoryRequirements(*device_, gpu_buffer_, &reqs);
// Allocate memory from the device to back the buffer.
assert_true(reqs.size == capacity);
reqs.alignment = std::max(alignment, reqs.alignment);
owns_gpu_memory_ = true;
gpu_memory_ = device_->AllocateMemory(reqs);
if (!gpu_memory_) {
XELOGE("CircularBuffer::Initialize - Failed to allocate memory!");
@@ -56,7 +90,6 @@ bool CircularBuffer::Initialize(VkDeviceSize capacity, VkBufferUsageFlags usage,
return false;
}
alignment_ = reqs.alignment;
capacity_ = reqs.size;
gpu_base_ = 0;
@@ -92,12 +125,16 @@ void CircularBuffer::Shutdown() {
vkDestroyBuffer(*device_, gpu_buffer_, nullptr);
gpu_buffer_ = nullptr;
}
if (gpu_memory_) {
if (gpu_memory_ && owns_gpu_memory_) {
vkFreeMemory(*device_, gpu_memory_, nullptr);
gpu_memory_ = nullptr;
}
}
void CircularBuffer::GetBufferMemoryRequirements(VkMemoryRequirements* reqs) {
vkGetBufferMemoryRequirements(*device_, gpu_buffer_, reqs);
}
bool CircularBuffer::CanAcquire(VkDeviceSize length) {
// Make sure the length is aligned.
length = xe::round_up(length, alignment_);
@@ -166,7 +203,8 @@ CircularBuffer::Allocation* CircularBuffer::Acquire(
return alloc;
} else if ((read_head_ - 0) >= aligned_length) {
// Free space from begin -> read
// Not enough space from write -> capacity, but there is enough free space
// from begin -> read
auto alloc = new Allocation();
alloc->host_ptr = host_base_ + 0;
alloc->gpu_memory = gpu_memory_;
@@ -220,6 +258,11 @@ void CircularBuffer::Scavenge() {
delete *it;
it = allocations_.erase(it);
}
if (allocations_.empty()) {
// Reset R/W heads to work around fragmentation issues.
read_head_ = write_head_ = 0;
}
}
} // namespace vulkan