[GPU] Separate GetHostViewportInfo X and Y bounds
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@@ -52,7 +52,7 @@ struct ViewportInfo {
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// Direct3D clip space with 0...W Z rather than -W...W.
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void GetHostViewportInfo(const RegisterFile& regs, float pixel_size_x,
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float pixel_size_y, bool origin_bottom_left,
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float xy_max, bool allow_reverse_z,
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float x_max, float y_max, bool allow_reverse_z,
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ViewportInfo& viewport_info_out);
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struct Scissor {
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