Better vertex buffer construction, supporting packed data.
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@@ -13,6 +13,7 @@
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#include <xenia/core.h>
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#include <xenia/gpu/graphics_driver.h>
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#include <xenia/gpu/shader.h>
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#include <xenia/gpu/d3d11/d3d11_gpu-private.h>
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#include <xenia/gpu/xenos/xenos.h>
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@@ -56,8 +57,7 @@ private:
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int UpdateConstantBuffers();
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int BindShaders();
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int PrepareFetchers();
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int PrepareVertexFetcher(
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int fetch_slot, xenos::xe_gpu_vertex_fetch_t* fetch);
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int PrepareVertexBuffer(Shader::vtx_buffer_desc_t& desc);
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int PrepareTextureFetcher(
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int fetch_slot, xenos::xe_gpu_texture_fetch_t* fetch);
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int PrepareIndexBuffer(
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