[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir

This commit is contained in:
Triang3l
2020-12-07 22:23:54 +03:00
parent a86609e93a
commit 9a4643d0f2
71 changed files with 3656 additions and 1633 deletions

View File

@@ -29,18 +29,27 @@ class ShaderTranslator {
public:
virtual ~ShaderTranslator();
bool Translate(Shader* shader, reg::SQ_PROGRAM_CNTL cntl,
Shader::HostVertexShaderType host_vertex_shader_type =
Shader::HostVertexShaderType::kVertex);
bool Translate(Shader* shader,
Shader::HostVertexShaderType host_vertex_shader_type =
Shader::HostVertexShaderType::kVertex);
virtual uint32_t GetDefaultModification(
xenos::ShaderType shader_type,
Shader::HostVertexShaderType host_vertex_shader_type =
Shader::HostVertexShaderType::kVertex) const {
return 0;
}
bool Translate(Shader::Translation& translation, reg::SQ_PROGRAM_CNTL cntl);
bool Translate(Shader::Translation& translation);
protected:
ShaderTranslator();
// Resets translator state before beginning translation.
virtual void Reset();
// shader_type is passed here so translator implementations can generate
// special fixed shaders for internal use, and set up the type for this
// purpose.
virtual void Reset(xenos::ShaderType shader_type);
// Current host-side modification being generated.
uint32_t modification() const { return modification_; }
// Register count.
uint32_t register_count() const { return register_count_; }
@@ -48,11 +57,6 @@ class ShaderTranslator {
bool is_vertex_shader() const {
return shader_type_ == xenos::ShaderType::kVertex;
}
// If translating a vertex shader, type of the shader in a D3D11-like
// rendering pipeline.
Shader::HostVertexShaderType host_vertex_shader_type() const {
return host_vertex_shader_type_;
}
// True if the current shader is a pixel shader.
bool is_pixel_shader() const {
return shader_type_ == xenos::ShaderType::kPixel;
@@ -85,10 +89,8 @@ class ShaderTranslator {
// True if the current shader overrides the pixel depth, set before
// translation. Doesn't include writes with an empty used write mask.
bool writes_depth() const { return writes_depth_; }
// True if Xenia can automatically enable early depth/stencil for the pixel
// shader when RB_DEPTHCONTROL EARLY_Z_ENABLE is not set, provided alpha
// testing and alpha to coverage are disabled.
bool implicit_early_z_allowed() const { return implicit_early_z_allowed_; }
// True if the current shader has any `kill` instructions.
bool kills_pixels() const { return kills_pixels_; }
// A list of all vertex bindings, populated before translation occurs.
const std::vector<Shader::VertexBinding>& vertex_bindings() const {
return vertex_bindings_;
@@ -112,6 +114,17 @@ class ShaderTranslator {
return memexport_stream_constants_;
}
// Whether the shader can have early depth and stencil writing enabled, unless
// alpha test or alpha to coverage is enabled. Data gathered before
// translation.
bool CanWriteZEarly() const {
// TODO(Triang3l): Investigate what happens to memexport when the pixel
// fails the depth/stencil test, but in Direct3D 11 UAV writes disable early
// depth/stencil.
return !writes_depth_ && !kills_pixels_ &&
memexport_stream_constants_.empty();
}
// Current line number in the ucode disassembly.
size_t ucode_disasm_line_number() const { return ucode_disasm_line_number_; }
// Ucode disassembly buffer accumulated during translation.
@@ -130,10 +143,14 @@ class ShaderTranslator {
}
// Handles post-translation tasks when the shader has been fully translated.
virtual void PostTranslation(Shader* shader) {}
// setup_shader_post_translation_info if non-modification-specific parameters
// of the Shader object behind the Translation can be set by this invocation.
virtual void PostTranslation(Shader::Translation& translation,
bool setup_shader_post_translation_info) {}
// Sets the host disassembly on a shader.
void set_host_disassembly(Shader* shader, std::string value) {
shader->host_disassembly_ = std::move(value);
void set_host_disassembly(Shader::Translation& translation,
std::string value) {
translation.host_disassembly_ = std::move(value);
}
// Pre-process a control-flow instruction before anything else.
@@ -188,11 +205,9 @@ class ShaderTranslator {
const char* name;
uint32_t argument_count;
uint32_t src_swizzle_component_count;
bool disable_implicit_early_z;
};
bool TranslateInternal(Shader* shader,
Shader::HostVertexShaderType host_vertex_shader_type);
bool TranslateInternal(Shader::Translation& translation);
void MarkUcodeInstruction(uint32_t dword_offset);
void AppendUcodeDisasm(char c);
@@ -246,12 +261,13 @@ class ShaderTranslator {
// Input shader metadata and microcode.
xenos::ShaderType shader_type_;
Shader::HostVertexShaderType host_vertex_shader_type_;
const uint32_t* ucode_dwords_;
size_t ucode_dword_count_;
reg::SQ_PROGRAM_CNTL program_cntl_;
uint32_t register_count_;
// Current host-side modification being generated.
uint32_t modification_ = 0;
// Accumulated translation errors.
std::vector<Shader::Error> errors_;
@@ -272,7 +288,8 @@ class ShaderTranslator {
// translation.
std::set<uint32_t> label_addresses_;
// Detected binding information gathered before translation.
// Detected binding information gathered before translation. Must not be
// affected by the modification index.
int total_attrib_count_ = 0;
std::vector<Shader::VertexBinding> vertex_bindings_;
std::vector<Shader::TextureBinding> texture_bindings_;
@@ -282,13 +299,15 @@ class ShaderTranslator {
// These all are gathered before translation.
// uses_register_dynamic_addressing_ for writes, writes_color_targets_,
// writes_depth_ don't include empty used write masks.
// Must not be affected by the modification index.
Shader::ConstantRegisterMap constant_register_map_ = {0};
bool uses_register_dynamic_addressing_ = false;
bool writes_color_targets_[4] = {false, false, false, false};
bool writes_depth_ = false;
bool implicit_early_z_allowed_ = true;
bool kills_pixels_ = false;
// Memexport info is gathered before translation.
// Must not be affected by the modification index.
uint32_t memexport_alloc_count_ = 0;
// For register allocation in implementations - what was used after each
// `alloc export`.