[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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@@ -61,7 +61,8 @@ class SpirvShaderTranslator : public ShaderTranslator {
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protected:
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void StartTranslation() override;
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std::vector<uint8_t> CompleteTranslation() override;
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void PostTranslation(Shader* shader) override;
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void PostTranslation(Shader::Translation& translation,
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bool setup_shader_post_translation_info) override;
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void PreProcessControlFlowInstructions(
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std::vector<ucode::ControlFlowInstruction> instrs) override;
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