[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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@@ -79,7 +79,8 @@ class PipelineCache {
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// state.
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VkPipeline GetPipeline(const RenderState* render_state, uint64_t hash_key);
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bool TranslateShader(VulkanShader* shader, reg::SQ_PROGRAM_CNTL cntl);
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bool TranslateShader(VulkanShader::VulkanTranslation& translation,
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reg::SQ_PROGRAM_CNTL cntl);
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void DumpShaderDisasmAMD(VkPipeline pipeline);
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void DumpShaderDisasmNV(const VkGraphicsPipelineCreateInfo& info);
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