[GPU] Non-ROV f24 trunc/round, host shader modifications, cache dir
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@@ -305,6 +305,9 @@ enum class DepthRenderTargetFormat : uint32_t {
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const char* GetDepthRenderTargetFormatName(DepthRenderTargetFormat format);
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// Converts an IEEE-754 32-bit floating-point number to Xenos floating-point
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// depth, rounding to the nearest even.
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uint32_t Float32To20e4(float f32);
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// Converts Xenos floating-point depth in bits 0:23 (not clamping) to an
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// IEEE-754 32-bit floating-point number.
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float Float20e4To32(uint32_t f24);
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