[D3D12] ROV: Use MSAA instead of SSAA

This commit is contained in:
Triang3l
2018-11-25 16:37:38 +03:00
parent 9709a230fb
commit 9a58841219
22 changed files with 3997 additions and 2751 deletions

View File

@@ -197,7 +197,7 @@ class D3D12CommandProcessor : public CommandProcessor {
void UpdateFixedFunctionState(ID3D12GraphicsCommandList* command_list);
void UpdateSystemConstantValues(
Endian index_endian, uint32_t color_mask,
PrimitiveType primitive_type, Endian index_endian, uint32_t color_mask,
const RenderTargetCache::PipelineRenderTarget render_targets[4]);
bool UpdateBindings(ID3D12GraphicsCommandList* command_list,
const D3D12Shader* vertex_shader,