[D3D12] ROV: Use MSAA instead of SSAA
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@@ -152,6 +152,7 @@ class PipelineCache {
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bool fill_mode_wireframe;
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bool front_counter_clockwise;
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bool depth_clamp_enable;
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bool msaa_rov;
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UpdateRasterizerStateRegisters() { Reset(); }
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void Reset() { std::memset(this, 0, sizeof(*this)); }
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