[D3D12] ROV: Use MSAA instead of SSAA

This commit is contained in:
Triang3l
2018-11-25 16:37:38 +03:00
parent 9709a230fb
commit 9a58841219
22 changed files with 3997 additions and 2751 deletions

View File

@@ -152,6 +152,7 @@ class PipelineCache {
bool fill_mode_wireframe;
bool front_counter_clockwise;
bool depth_clamp_enable;
bool msaa_rov;
UpdateRasterizerStateRegisters() { Reset(); }
void Reset() { std::memset(this, 0, sizeof(*this)); }