[D3D12] ROV: Use MSAA instead of SSAA

This commit is contained in:
Triang3l
2018-11-25 16:37:38 +03:00
parent 9709a230fb
commit 9a58841219
22 changed files with 3997 additions and 2751 deletions

View File

@@ -164,8 +164,6 @@ class SpirvShaderTranslator : public ShaderTranslator {
spv::Id vtx_ = 0; // Vertex buffer array (32 runtime arrays)
std::unordered_map<uint32_t, uint32_t> vtx_binding_map_;
bool writes_depth_ = false;
// SPIR-V IDs that are part of the in/out interface.
std::vector<spv::Id> interface_ids_;