95% of trace viewer now gpu backend agnostic.
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97
src/xenia/gpu/trace_viewer.h
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97
src/xenia/gpu/trace_viewer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2015 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_GPU_TRACE_VIEWER_H_
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#define XENIA_GPU_TRACE_VIEWER_H_
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#include <string>
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#include "xenia/emulator.h"
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#include "xenia/gpu/shader.h"
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#include "xenia/gpu/trace_player.h"
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#include "xenia/gpu/trace_protocol.h"
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#include "xenia/gpu/xenos.h"
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#include "xenia/memory.h"
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namespace xe {
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namespace ui {
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class ImGuiDrawer;
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class Loop;
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class Window;
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} // namespace ui
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} // namespace xe
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namespace xe {
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namespace gpu {
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struct SamplerInfo;
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struct TextureInfo;
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class TraceViewer {
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public:
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virtual ~TraceViewer();
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bool Setup();
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bool Load(std::wstring trace_file_path);
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void Run();
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protected:
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TraceViewer();
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void DrawMultilineString(const std::string& str);
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virtual uintptr_t GetColorRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::ColorRenderTargetFormat format) = 0;
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virtual uintptr_t GetDepthRenderTarget(
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uint32_t pitch, xenos::MsaaSamples samples, uint32_t base,
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xenos::DepthRenderTargetFormat format) = 0;
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virtual uintptr_t GetTextureEntry(const TextureInfo& texture_info,
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const SamplerInfo& sampler_info) = 0;
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std::unique_ptr<xe::ui::Loop> loop_;
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std::unique_ptr<xe::ui::Window> window_;
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std::unique_ptr<Emulator> emulator_;
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Memory* memory_ = nullptr;
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GraphicsSystem* graphics_system_ = nullptr;
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std::unique_ptr<TracePlayer> player_;
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std::unique_ptr<xe::ui::ImGuiDrawer> imgui_drawer_;
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private:
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enum class ShaderDisplayType : int {
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kUcode,
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kTranslated,
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kHostDisasm,
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};
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void DrawUI();
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void DrawControllerUI();
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void DrawPacketDisassemblerUI();
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void DrawCommandListUI();
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void DrawStateUI();
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ShaderDisplayType DrawShaderTypeUI();
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void DrawShaderUI(Shader* shader, ShaderDisplayType display_type);
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void DrawBlendMode(uint32_t src_blend, uint32_t dest_blend,
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uint32_t blend_op);
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void DrawTextureInfo(const Shader::SamplerDesc& desc);
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void DrawFailedTextureInfo(const Shader::SamplerDesc& desc,
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const char* message);
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void DrawVertexFetcher(Shader* shader, const Shader::BufferDesc& desc,
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const xenos::xe_gpu_vertex_fetch_t* fetch);
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};
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} // namespace gpu
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} // namespace xe
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#endif // XENIA_GPU_TRACE_VIEWER_H_
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