[D3D12] EDRAM storing and random cleanup
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@@ -394,7 +394,7 @@ void SharedMemory::TransitionBuffer(D3D12_RESOURCE_STATES new_state,
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barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
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barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE;
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barrier.Transition.pResource = buffer_;
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barrier.Transition.Subresource = 0;
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barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES;
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barrier.Transition.StateBefore = buffer_state_;
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barrier.Transition.StateAfter = new_state;
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command_list->ResourceBarrier(1, &barrier);
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