[GPU] XeSL resolve shaders + host depth store width fix

This commit is contained in:
Triang3l
2022-06-19 17:50:21 +03:00
parent 166be463be
commit 9b83d3d0f4
117 changed files with 108477 additions and 55993 deletions

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@@ -275,7 +275,7 @@ union ResolveEdramInfo {
uint32_t pitch_tiles : xenos::kEdramPitchTilesBits;
xenos::MsaaSamples msaa_samples : xenos::kMsaaSamplesBits;
uint32_t is_depth : 1;
// With offset to the 160x32 region that local_x/y_div_8 are relative to.
// With offset to the region that edram_offset_x/y_div_8 are relative to.
uint32_t base_tiles : xenos::kEdramBaseTilesBits;
uint32_t format : xenos::kRenderTargetFormatBits;
uint32_t format_is_64bpp : 1;