[GPU] XeSL resolve shaders + host depth store width fix
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@@ -33,7 +33,7 @@ xesl_entry_inputs_end_code_begin_compute
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// Group height can't cross resolve granularity, Y overflow check not needed.
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xesl_dont_flatten
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if ((xesl_GlobalInvocationID.x >> 1u) >=
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(XeHostDepthStoreRectUnscaledWidthDiv8Minus1(rect_constant) *
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(XeHostDepthStoreRectUnscaledWidthDiv8(rect_constant) *
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resolution_scale.x)) {
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return;
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}
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