Allow rect lists to fall through if they don't match the expected format
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@@ -335,7 +335,7 @@ bool CommandProcessor::SetupGL() {
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" }\n"
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" }\n"
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" EmitVertex();\n"
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" EmitVertex();\n"
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" EndPrimitive();\n"
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" EndPrimitive();\n"
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" } else if (gl_in[0].gl_Position.y == gl_in[1].gl_Position.y) {\n"
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" } else {\n"
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// 0 ------ 1
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// 0 ------ 1
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// | - |
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// | - |
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// | \\ |
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// | \\ |
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