[GPU] EVENT_WRITE_ZPD batched sample accumulation cvar
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committed by
Radosław Gliński
parent
7e39a7018f
commit
9c00ce9366
@@ -59,6 +59,11 @@ DEFINE_bool(
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"when MSAA is used with fullscreen passes.",
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"GPU");
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DEFINE_bool(query_occlusion_batched, false,
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"Increment the sample count total by a fixed amount on every "
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"EVENT_WRITE_ZPD. This provides an approximate batched occlusion "
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"query implementation for many titles.",
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"GPU");
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DEFINE_int32(query_occlusion_sample_lower_threshold, 80,
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"If set to -1 no sample counts are written, games may hang. Else, "
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"the sample count of every tile will be incremented on every "
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