Deciphering copy packets.
This commit is contained in:
@@ -592,8 +592,11 @@ bool CommandProcessor::ExecutePacketType3_XE_SWAP(RingbufferReader* reader,
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// VdSwap will post this to tell us we need to swap the screen/fire an
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// interrupt.
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XETRACECP("[%.8X] Packet(%.8X): PM4_XE_SWAP", packet_ptr, packet);
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reader->TraceData(count);
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reader->Advance(count);
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// 63 words here, but only the first has any data.
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reader->TraceData(1);
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uint32_t frontbuffer_ptr = reader->Read();
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// TODO(benvanik): something with the frontbuffer ptr.
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reader->Advance(count - 1);
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if (swap_handler_) {
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swap_handler_();
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}
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@@ -1074,7 +1077,14 @@ bool CommandProcessor::IssueDraw(DrawCommand* draw_command) {
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if (enable_mode == ModeControl::kIgnore) {
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// Ignored.
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return true;
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} else if (enable_mode == ModeControl::kCopy) {
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}
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if (!UpdateRenderTargets(draw_command)) {
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PLOGE("Unable to setup render targets");
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return false;
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}
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if (enable_mode == ModeControl::kCopy) {
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// Special copy handling.
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return IssueCopy(draw_command);
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}
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@@ -1083,10 +1093,6 @@ bool CommandProcessor::IssueDraw(DrawCommand* draw_command) {
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PLOGE("Unable to setup render state");
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return false;
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}
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if (!UpdateRenderTargets(draw_command)) {
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PLOGE("Unable to setup render targets");
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return false;
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}
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// if (!PopulateShaders(draw_command)) {
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// XELOGE("Unable to prepare draw shaders");
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@@ -1470,9 +1476,123 @@ bool CommandProcessor::UpdateRenderTargets(DrawCommand* draw_command) {
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}
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bool CommandProcessor::IssueCopy(DrawCommand* draw_command) {
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// uint32_t copy_dest_pitch = regs[XE_GPU_REG_RB_COPY_DEST_PITCH].u32;
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// uint32_t copy_dest_height = (copy_dest_pitch >> 16) & 0x3FFF;
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// copy_dest_pitch &= 0x3FFF;
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auto& regs = *register_file_;
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// This is used to resolve surfaces, taking them from EDRAM render targets
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// to system memory. It can optionally clear color/depth surfaces, too.
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// The command buffer has stuff for actually doing this by drawing, however
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// we should be able to do it without that much easier.
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uint32_t copy_control = regs[XE_GPU_REG_RB_COPY_CONTROL].u32;
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// Render targets 0-3, 4 = depth
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uint32_t copy_src_select = copy_control & 0x7;
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bool color_clear_enabled = (copy_control >> 8) & 0x1;
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bool depth_clear_enabled = (copy_control >> 9) & 0x1;
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auto copy_command = static_cast<CopyCommand>((copy_control >> 20) & 0x3);
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uint32_t copy_dest_info = regs[XE_GPU_REG_RB_COPY_DEST_INFO].u32;
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auto copy_dest_endian = static_cast<Endian128>(copy_dest_info & 0x7);
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uint32_t copy_dest_array = (copy_dest_info >> 3) & 0x1;
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assert_true(copy_dest_array == 0);
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uint32_t copy_dest_slice = (copy_dest_info >> 4) & 0x7;
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assert_true(copy_dest_slice == 0);
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auto copy_dest_format =
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static_cast<ColorFormat>((copy_dest_info >> 7) & 0x3F);
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uint32_t copy_dest_number = (copy_dest_info >> 13) & 0x7;
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assert_true(copy_dest_number == 0);
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uint32_t copy_dest_bias = (copy_dest_info >> 16) & 0x3F;
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assert_true(copy_dest_bias == 0);
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uint32_t copy_dest_swap = (copy_dest_info >> 25) & 0x1;
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uint32_t copy_dest_base = regs[XE_GPU_REG_RB_COPY_DEST_BASE].u32;
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uint32_t copy_dest_pitch = regs[XE_GPU_REG_RB_COPY_DEST_PITCH].u32;
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uint32_t copy_dest_height = (copy_dest_pitch >> 16) & 0x3FFF;
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copy_dest_pitch &= 0x3FFF;
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// None of this is supported yet:
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uint32_t copy_surface_slice = regs[XE_GPU_REG_RB_COPY_SURFACE_SLICE].u32;
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assert_true(copy_surface_slice == 0);
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uint32_t copy_func = regs[XE_GPU_REG_RB_COPY_FUNC].u32;
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assert_true(copy_func == 0);
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uint32_t copy_ref = regs[XE_GPU_REG_RB_COPY_REF].u32;
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assert_true(copy_ref == 0);
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uint32_t copy_mask = regs[XE_GPU_REG_RB_COPY_MASK].u32;
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assert_true(copy_mask == 0);
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GLenum read_format;
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GLenum read_type;
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switch (copy_dest_format) {
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case ColorFormat::kColor_8_8_8_8:
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read_format = copy_dest_swap ? GL_BGRA : GL_RGBA;
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read_type = GL_UNSIGNED_BYTE;
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break;
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default:
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assert_unhandled_case(copy_dest_format);
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return false;
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}
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// TODO(benvanik): swap channel ordering on copy_dest_swap
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// Can we use GL swizzles for this?
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// Swap byte order during read.
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// TODO(benvanik): handle other endian modes.
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switch (copy_dest_endian) {
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case Endian128::kUnspecified:
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_FALSE);
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break;
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case Endian128::k8in32:
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glPixelStorei(GL_PACK_SWAP_BYTES, GL_TRUE);
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break;
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default:
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assert_unhandled_case(copy_dest_endian);
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return false;
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}
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// Destination pointer in guest memory.
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// We have GL throw bytes directly into it.
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// TODO(benvanik): copy to staging texture then PBO back?
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void* ptr = membase_ + GpuToCpu(copy_dest_base);
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uint32_t x = 0;
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uint32_t y = 0;
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uint32_t w = copy_dest_pitch;
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uint32_t h = copy_dest_height;
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switch (copy_command) {
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case CopyCommand::kConvert:
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if (copy_src_select <= 3) {
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// Source from a bound render target.
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glReadBuffer(GL_COLOR_ATTACHMENT0 + copy_src_select);
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glReadPixels(x, y, w, h, read_format, read_type, ptr);
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} else {
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// Source from the bound depth/stencil target.
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glReadPixels(x, y, w, h, GL_DEPTH_STENCIL, read_type, ptr);
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}
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break;
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case CopyCommand::kRaw:
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case CopyCommand::kConstantOne:
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case CopyCommand::kNull:
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default:
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assert_unhandled_case(copy_command);
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return false;
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}
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if (color_clear_enabled || depth_clear_enabled) {
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// Clear requested, so let's setup for that.
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uint32_t copy_depth_clear = regs[XE_GPU_REG_RB_DEPTH_CLEAR].u32;
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uint32_t copy_color_clear = regs[XE_GPU_REG_RB_COLOR_CLEAR].u32;
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uint32_t copy_color_clear_low = regs[XE_GPU_REG_RB_COLOR_CLEAR_LOW].u32;
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assert_true(copy_color_clear == copy_color_clear_low);
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if (color_clear_enabled) {
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// Clear the render target we selected for copy.
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assert_true(copy_src_select < 3);
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}
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if (depth_clear_enabled) {
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// Clear the current depth buffer.
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}
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}
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return true;
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}
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@@ -1567,11 +1687,11 @@ GLuint CommandProcessor::GetFramebuffer(GLuint color_targets[4],
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CachedFramebuffer* cached = nullptr;
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for (auto& it = cached_framebuffers_.begin();
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it != cached_framebuffers_.end(); ++it) {
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if (it->depth_target == depth_target &&
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it->color_targets[0] == color_targets[0] &&
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it->color_targets[1] == color_targets[1] &&
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it->color_targets[2] == color_targets[2] &&
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it->color_targets[3] == color_targets[3]) {
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if ((depth_target == -1u || it->depth_target == depth_target) &&
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(color_targets[0] == -1u || it->color_targets[0] == color_targets[0]) &&
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(color_targets[1] == -1u || it->color_targets[1] == color_targets[1]) &&
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(color_targets[2] == -1u || it->color_targets[2] == color_targets[2]) &&
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(color_targets[3] == -1u || it->color_targets[3] == color_targets[3])) {
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return it->framebuffer;
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}
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}
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@@ -1579,9 +1699,16 @@ GLuint CommandProcessor::GetFramebuffer(GLuint color_targets[4],
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cached = &cached_framebuffers_.back();
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glCreateFramebuffers(1, &cached->framebuffer);
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for (int i = 0; i < 4; ++i) {
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cached->color_targets[i] = color_targets[i];
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uint32_t color_target = color_targets[i];
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if (color_target == -1u) {
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color_target = 0;
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}
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cached->color_targets[i] = color_target;
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glNamedFramebufferTexture(cached->framebuffer, GL_COLOR_ATTACHMENT0 + i,
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color_targets[i], 0);
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color_target, 0);
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}
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if (depth_target == -1u) {
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depth_target = 0;
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}
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cached->depth_target = depth_target;
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glNamedFramebufferTexture(cached->framebuffer, GL_DEPTH_STENCIL_ATTACHMENT,
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