Simplified renderer interface.
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87
src/xenia/ui/gl/gl4_elemental_renderer.h
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87
src/xenia/ui/gl/gl4_elemental_renderer.h
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/**
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******************************************************************************
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* Xenia : Xbox 360 Emulator Research Project *
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******************************************************************************
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* Copyright 2014 Ben Vanik. All rights reserved. *
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* Released under the BSD license - see LICENSE in the root for more details. *
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******************************************************************************
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*/
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#ifndef XENIA_UI_GL_GL4_ELEMENTAL_RENDERER_H_
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#define XENIA_UI_GL_GL4_ELEMENTAL_RENDERER_H_
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#include <cstdint>
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#include <memory>
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#include "el/graphics/renderer.h"
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#include "xenia/ui/gl/circular_buffer.h"
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#include "xenia/ui/gl/gl_context.h"
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namespace xe {
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namespace ui {
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namespace gl {
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class GL4ElementalRenderer : public el::graphics::Renderer {
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public:
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GL4ElementalRenderer(GLContext* context);
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~GL4ElementalRenderer() override;
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static std::unique_ptr<GL4ElementalRenderer> Create(GLContext* context);
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void BeginPaint(int render_target_w, int render_target_h) override;
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void EndPaint() override;
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std::unique_ptr<el::graphics::Bitmap> CreateBitmap(int width, int height,
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uint32_t* data) override;
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void RenderBatch(Batch* batch) override;
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void set_clip_rect(const el::Rect& rect) override;
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private:
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class GL4Bitmap : public el::graphics::Bitmap {
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public:
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GL4Bitmap(GLContext* context, GL4ElementalRenderer* renderer);
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~GL4Bitmap();
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bool Init(int width, int height, uint32_t* data);
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int width() override { return width_; }
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int height() override { return height_; }
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void set_data(uint32_t* data) override;
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GLContext* context_ = nullptr;
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GL4ElementalRenderer* renderer_ = nullptr;
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int width_ = 0;
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int height_ = 0;
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GLuint handle_ = 0;
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GLuint64 gpu_handle_ = 0;
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};
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static const uint32_t kMaxVertexBatchSize = 6 * 2048;
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bool Initialize();
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void Flush();
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size_t max_vertex_batch_size() const override { return kMaxVertexBatchSize; }
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GLContext* context_ = nullptr;
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GLuint program_ = 0;
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GLuint vao_ = 0;
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CircularBuffer vertex_buffer_;
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static const size_t kMaxCommands = 512;
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struct {
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GLenum prim_type;
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size_t vertex_offset;
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size_t vertex_count;
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} draw_commands_[kMaxCommands] = {0};
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uint32_t draw_command_count_ = 0;
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GL4Bitmap* current_bitmap_ = nullptr;
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Vertex vertices_[kMaxVertexBatchSize];
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};
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} // namespace gl
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} // namespace ui
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} // namespace xe
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#endif // XENIA_UI_GL_GL4_ELEMENTAL_RENDERER_H_
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