[D3D12] Non-adaptive triangle tessellation

This commit is contained in:
Triang3l
2020-04-07 18:55:43 +03:00
parent b00baadf53
commit 9d36c257b0
21 changed files with 445 additions and 247 deletions

View File

@@ -38,8 +38,7 @@ XeHSControlPointOutput main(
InputPatch<XeHSControlPointInput, 3> xe_input_patch,
uint xe_control_point_id : SV_OutputControlPointID) {
XeHSControlPointOutput output;
// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
/* output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
output.index =
float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
return output;
}