[D3D12] Non-adaptive triangle tessellation
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@@ -38,8 +38,7 @@ XeHSControlPointOutput main(
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InputPatch<XeHSControlPointInput, 3> xe_input_patch,
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uint xe_control_point_id : SV_OutputControlPointID) {
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XeHSControlPointOutput output;
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// TODO(Triang3l): Re-enable when non-adaptive tessellation is properly added.
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/* output.index =
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float(xe_input_patch[xe_control_point_id].index_or_edge_factor); */
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output.index =
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float(xe_input_patch[xe_control_point_id].index_or_edge_factor);
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return output;
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}
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