[D3D12] Non-adaptive triangle tessellation

This commit is contained in:
Triang3l
2020-04-07 18:55:43 +03:00
parent b00baadf53
commit 9d36c257b0
21 changed files with 445 additions and 247 deletions

View File

@@ -530,9 +530,9 @@ struct ParsedAluInstruction {
class Shader {
public:
// If values are changed, invalidate shader storages where this is stored! And
// check bit count where this is packed. This is : uint32_t for simplicity of
// packing in bit fields.
// If values are changed, INVALIDATE SHADER STORAGES (increase their version
// constexpr) where those are stored! And check bit count where this is
// packed. This is : uint32_t for simplicity of packing in bit fields.
enum class HostVertexShaderType : uint32_t {
kVertex,
kLineDomainConstant,