[D3D12] Non-adaptive triangle tessellation
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@@ -530,9 +530,9 @@ struct ParsedAluInstruction {
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class Shader {
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public:
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// If values are changed, invalidate shader storages where this is stored! And
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// check bit count where this is packed. This is : uint32_t for simplicity of
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// packing in bit fields.
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// If values are changed, INVALIDATE SHADER STORAGES (increase their version
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// constexpr) where those are stored! And check bit count where this is
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// packed. This is : uint32_t for simplicity of packing in bit fields.
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enum class HostVertexShaderType : uint32_t {
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kVertex,
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kLineDomainConstant,
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