[D3D12] Alpha to coverage (w/o dithering) with RTV, tiny AtoC fixes
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@@ -856,6 +856,8 @@ class DxbcShaderTranslator : public ShaderTranslator {
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// This just converts the color output value from/to gamma space, not checking
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// any conditions.
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void CompletePixelShader_GammaCorrect(uint32_t color_temp, bool to_gamma);
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// Discards the SSAA sample if it fails alpha to coverage.
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void CompletePixelShader_WriteToRTVs_AlphaToCoverage();
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void CompletePixelShader_WriteToRTVs();
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inline uint32_t GetEDRAMUAVIndex() const {
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// xe_edram is U1 when there's xe_shared_memory_uav which is U0, but when
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